Legal Disclaimer macross-prototypes-Ai-consuls

Legal disclaimer

timeline-timestamps-lawsuits and everything else about the lagal procedure are in the rcp sections and subsections.

No official response yet, and no other reason for the macross similarities cyberattack followed/following, spotted and documented surveillance along with the « other » people, functioning for someone else or send by the time-need.path set by this specific situation.

The war algorithm is the last thing that can come out of the information that was inside the usb, the difference being ,the guns themselves that simplify the automatization process, this means that this was not necessarily known by however started the « search » on me, distributed the info or was looking for where the information came from, this is so because the system was written and thought for small intervention units of private military contractors, thus the system was well suited for this pourpose as will be shown later in this article, the info was also contained in two different « realities », standard squad tactics of overlapping fields of fire, and history/law/science fiction, making it « invisible » by just glancing at it, thus i felt there was no inmmediate danger, besides the specific weapons listed that could have triggered a red flag, leading to this information.

Regardless of what happened the only real red flags were the cheap helicopter and anti satelite missile and the missile shield that also come from the same general idea, but didnt had the formula to use them even if it could have been reverse engineered and the battlegroups for a small military strike force that will have been almost similar in paractice to what youll find in any military manual.

The AI altough based in the Rex-Command tank and the small carrier lacked the formula that allow the drones and carries to be autonomous thus they will have been seen only as a different doctrine, that might or might not have worked, because the rex tank used the drones as defensive and recon units and the carrier was a smaller version used for « mining ».

On the legal profit anyone trying to use them will have found himself in the same situation as i did, weapons companies are mostly goverment owned or subsidiaries so selling the systems will have been difficult as they will have been built anyway by someone else with different configurations due to the « intelligence » wall, so they could only have been presented as an specific piece of equipment and not as a general idea for any profit.

The AI that allows the hardware to function is somewhat similar to the one used by the cyberwar entity, it will set up command centers and launch macross attackas depending on the target responses, it will blend in between regular adds, news feeds and contacts, but time stamps, unknown activity by the user, overall context, continuity and the loctions of where the site is located will show its there, so its not based only on personalised news feed but on an overall idea, that will detect it like a search engine, so its beyond google, social media or anything else through the use of autonomous consuls, they will just send the information from all different sources available depending on context and response, like my specific case wich will go on forever, regardless of ip, or other methods as it already detects the names and overall idea, so it blends between automatic follow up streams, available sources and very likely other supercomputers specifically designed for such pourpose.

Altough there are probably at least a few of them guiding some large plan, there could be any number of smaller « consuls » sending and recovering information, so most likely they will reamain for indefinite periods of time as they target the user, however the longer it goes the more the context is lost, nevertheless it could create other situations unknown for the user by directly targeting it, using a system like the papantla flyers strategy, wich is probably what is used by the cyberwar entities, you can follow the time stamps and the macross used in my facebook timeline and twitter also in the rcp-legal disclaimer-archive categories, to be able to see it you have to crossreference posts from lanovela and srvkynan streaming, but its not entirely necessary, the macross are divided in short segments usually between 3 to 9 post and some other post that signals a separation, the post also are continous meaning they will probably have less than 2 minutes for each segment, here you can see the index for the « characters in the timelines » and the entity « sci-fi story ».

As for the contents of the usb-s,hard drives etc. only the sci-fi and pmc were in the same place or folders, and thats the only thing that can be taken from the sci/fi, the shield, carriers and tank, they all follow a similar pattern once the AI is understood, this means that once i figured out the AI and consecuences i created the sci-fi story, wich was added as a buffer given the somewhat low probability of someone actualy reading it and guessing and even if they did, they could not have know i knew for certain or would have use it regardless.

Coincidentaly regardless of why the attack was done, it goes back to the PMCs although in a different way and the increased need for security for the larger buffer zones created by UFOs , this also shows the connection between the weapons, the games and its consecuences, and how someone could have guessed it from my data.

The AA was somewhere in those files and its not inmediately relevant to the rest but is the simplest to understand, however it does require the formula to be cost/effective, this is similar to the missile shield and the tank shields.

There is also the problem of the timeline for makng the weapons public to avoid any repercussion legal or other type, since depending on when, where and the weapons released, it could have different economic and social repercussions.

The timeline looks like this*****.aa-missiles/ anti-satellite missile/carriers/squads/missile-shield/tank-shields/rex-tank-ai .

This is also more or less how i wrote it the first time.

I didnt have social media before 2010 or so and it didnt have any personnal information that will allow identification without knowing what to look for my personnal communications was only through e-mail or phonecalls and my current social media was initialy created with the pourpose of documenting this situation altough it still does that, is now used for everything else, i currently do not have acces to old accounts (altough i have tried to acces them)but there is nothing there, before that the information was stored in a usb but was moved between different hard-drives and computers wich might or might not have had personnal information in any case the usb is lost.

Between the accident regular investigations and the cyberattacks followed by the unknown people acting like surveillance (gangstalking) it took around 2 and half years before it all got together, this is before the almost 2 and a half years i was in bed due to the injuries i had, so eventually the situation became unavoidable, but not obvious as to what it really was.

Most likely scenario is an investigation following the accident i had wich was also followed by some other agency and eventualy by whoever had acces to the data files elsewhere in the world.

In any case all systems are required for the jericho and enough time has passed for everything except the AI, that was recently released and as of now it only has one pourpose, since anything else will be done by some other type of guiding system, so basically there were two real threats the jericho wich is no longer a threat and the ai, wich could become an ever increasing threath.

The city is the law-system required to survive the buffer zone and technological progress, at the worst-case scenario, that will force people to inhabit them.

The Red Cat project game which will be renamed, it takes the worst possible scenario for the « battlegroups » to appear in the « buffer-zones » outside the « city » operating autonomously, by the « war » algorithm, here is a video that simplifies the AI, army regular operations and the REX command tank operation, using the net strategy wich is a mix of ambush and kite tactics.


The to be or not to be is a byproduct of the autonomous weapon systems, since they can be deployed, on “other peoples battlefields” and it will be difficult to find out who did it.

Something similar will happen in the buffer zones since “strategic choke points” will exist for any third party to attack, as the most obvious ones will be visible for everyone that is paying attention and those closer to the area may not want to take action for it is counterproductive to their interest, thus reducing in a certain way their offensive operational area.

This has the advantage of creating a buffer peace, as all the “shields” will be deployed almost simultaneously, thus skipping the internal chaos these tactics could create if they had been deployed with the Jericho.

Finally this seems to create a new apparently universal continuity doctrine since a similar thing will happen on land/sea/air and space since even distant future combat space fleets seem to be bound by this rules.

Doctrine and missile defense.

Modern military doctrine relies on speed and air superiority, airstrikes, speed, control points.

So at the beginning of an invasion, there will be a rush to target any strategic position and then control areas will be established, from these areas a speed and support approach will be used at selected targets. a battle group will control a large area and move when needed,

This new doctrine functions with the birdshot AA, it simply moves with as little equipment as possible to occupy a large area, thus reducing the battlegroups offensive operational area.

This is possible because weapon systems are now able to operate autonomously, for prolonged periods of time without the need of an upper network and they could be UFOS meaning deployed by anyone from anywhere.

This also creates a new type of warfare, similar to submarine warfare, except that this system most likely will remain dormant like mines and move along the perimeter of larger targets and their own autonomous defenses.

Something similar will happen on land, at its simplest form the weapons are multitarget-landmines that will be scattered on the battlefield, with battlegroups support, the difference with the sea ones, is that they will be cheaper, and destroying them not cost/time effective, at the same time this will create buffer zones, since defense will be made easier, forcing the attacker to mass its forces somewhere in a cost/benefit paradigm, similar to what the birdshot and the space missile defense systems will create once deployed in several countries, as they will overlap each other and be backed by precision/speed made current ones, instead of the prepositioned vector prototypes of the birdshot and space missile defense.

The AA will reduce stealth effectiveness, for each independent gun guarding an area, as the guns only need to know how many there are and where, to increase their accuracy, unlike current AI systems that require the AA to bypass aircraft’s stealth and like with the missiles a few hits will disable the aircraft.

Using both systems AA batteries could be guarded by missile shields and if possible supported by precision anti-air systems, like the iron dome. S-400 series or any other, thus reducing ranges against ground targets that had been increasing over time, and increasing them for unarmored air targets.

The Jericho

The Jericho is the action that in theory could have created major power vacuums if used at the right time, there are two ways in which this could have been accomplished, the first one is if the birdshot missile defense creating a large military intervention they could have been used right from the start, if they cannot or it’s not that easy they will require a long war to be used constantly however this will need to be done in such a way that retreat it’s not possible.

The second case is much less dangerous since at worst a retreat will have been enough, not being many reasons for most to remain in hostile territory.

The first case used at different places and attacking different targets could have created a chain reaction, anywhere in the world where it was used, by someone not directly involved in the conflict due to the simplicity of the weapon system, this could also be used with the « entity » to spread propaganda before and after.

Most likely scenarios

There are two most likely scenarios the videogames dilemma that will be explained below and an attack this second scenario will require knowledge of the independent ai systems, however its repercussions are limited by time, it will simply set a target me for example and launch cyberattacks to get a political reaction, however in this case the reaction wanted was the buffer zones created by the new weapons, wich it forced me to publish, nevertheless given the time passed this is its only inmmediate repercussion until the systems start functioning on a regular basis.

Or the attack was aimed at the weapons and not the ai, however this will show an external threat, given the end result created by the new ai and its buffer zones, along with my own personnal history, because of this facts the first scenario is the most likely one, however its quite possible the attack was used anyway or dragged along the weapons/ai situation, at least the attack is verifiable by me and documented as mentioned above.

The videogames dilemma

There is now a similar problem for the new squads and their individual AI for them to function. should they be released inmmediatly or just leave the AI as it is, and after that when should they be released.

For practical pourposes videogames and simulations allow anyone for the time being to bypass goverment rules on weapons manufacture.

This could also be the most practical political reason since the information seems to have been out there for some time or at least there are many similarities specifically the AI and consequences, but no practical application for anyone except superpowers due to connection issues 5g and so on until now, this also means that there was no direct connection between the networked AI and my independent autonomous AI except for what was implied, by the sci-fi story contained within the same files.

From my own point of view enough time has passed for anyone interested in the AI or its weapons along with its political repercussions, or the claim of intellectual property rights, they could have done it already since no one knew about the « independent » AI systems, (no one did to my knowledge or there isnt any evidence of doctrines adjusting to this new dilemma so far).

The macross used in the cyber attacks show and understanding of the consequences and knowledge of the weapons but fail to see the consecunces caused by the new systems, at any point in time, at the same time this forces the publication of the weapons but it also allows me to just ignore the AI.

So the political reason will be the autonomous weapon systems and its consecuences wich vary between the networked and the independent systems, for the networked systems the issue is tyranny, for the independent systems the issue is similar however they will likely affect already vulnerable zones, creating even larger security buffer zones, refugees, etc.

Basically they create an ever increasing danger around the world, the more zones are lost and the better and more widespread this weapons get.

For me its just a matter of continuing what i was already doing, on a side note if none of this had happened i could just have waited until a relative peace time period to directly publish the AI, the squads or the weapons so it does show a political motivation knowing that the AI was a possibility or a blind guess that went past the point of no return, however this has its own problems as mentioned above.

For the overall legal situation you can visit this covers any other reason that might arise, and it was created following this very specific situation so basically the weapons created the situation, the situation created the site.

The weapons


rcp holdings publication

The war algorithm

The combinations and the basis

There are X number of combinations possible for the autonomous weapons so to simplify, i will write only the basis of the system.However there is no way to find out what it was since the AI for the sake of simplicity was based on ranges and they were conceived for small shock/def PMC units for more info see Legal Disclaimer macross-prototypes-Ai-consuls

The AI basic chassis

The main command tank.- It will have a preloaded map for its area of operations, it will be used once the squad reaches its destination, they can either be dropped or it will move following an azimuth with predefined turning points given by distance traveled.

The secondary command vehicles.- they will create anchor points for the main tank, but will function in a similar way, they could also incorporate batteries or recon sensors.

recon vehicles.- They will map the battlefield in real time for the tank, and keep the communications running between the squad.

the squad.- They will move between the main battle tank and the anchors, using lines of fire , so they only need the anchor points and the main tank, using range and high ground for simplicity of movement, they could also understand concealment but it will require them to manage it along line of sight.

As you can see any type of chasis could be used as an anchor point, with comman control range being dependant on the communications devices used, antennas could widen the range of the offensive vehicles and so on, something similar can be used for energy and navy carriers.

The second type of autonomous weapon systems requires more complex systems, to function.

assault squads.- They will require a preloaded map, so they can use concealment, and different types of weapons, they are more complicated to use, besides they are only useful once range is no longer a viable defense option.

Batterie.- They will function as anchors and battery cahrges for the rest of the squad, nuclear, solar, etc.

The squads can take any type and number of units , so each squad will require specific commands to functions properly, but using this simple steps they will be able to operate anywhere, however they will be more dangerous on the sea and space, since they can « kite » enemy units for indefinite periods of time.

AI the war algorithm

The AI, is based on the REX tank and the small carrier, it uses semiautonomous drones with task set by proximity to the tank and range given by the weapons, so a “Tank” squad will move together, each with an specific task given by how far they are from the battlefield, although it could operate in large numbers (similar to how it is currently done) it seems it will perform better in small teams, swarming an area, advancing and retreating depending on enemy movement, this will also allow them to operate independently using a chain of command structure, task/range/weapons*drone—tank/CAS/Combat Zone/*command tank, also, each battlegroup will be using, IR, silencers, and Tracers, that will allow the “drones” and soldiers to easily see, so the groups will be relatively close to each other while keeping assault/close-range/artillery and light tanks beyond enemy range.

The system also uses a close range (radio/wifi/Bluetooth/etc) signal, to communicate with the tank, this will allow it to set the first line of cyber-defense using range and individual encrypted signals, it could also integrate a unified command structure, connected to the rex tanks, that will update the system but will remain a strategy support network.

Its importance is that this system will allow REX tanks to incorprate any weapon systems land/air/sea/space and operate autonomously for indefinite periods of time, not requiring any external networks to function properly, but able to incorporate two types of networks the artificialy created network that could allow REX tanks to identify each other if made in the same place and the upper external network.

The first network will be identical for all REX tanks regardless of where they are made its basically search and destroy missions, with an specific bearing, and any other mission parameters set before deployment area size, destination, etc.

This creates two different types of tactics a classical battle line with upper network support and independent hunting teams, with anchor points and relay antennas.

The Weapons and the usb

For anyone looking at the usb, the Algorithm will be a list of weapons near a scifi story, about a futuristic city with the hope to become a videogame wich is what will happend once they become widespread.

For the missiles their functioning will be almost indistiguishable from a modern long range AA missile like the patriot or s/400 and the batterie will be similar to that of an old german flak batterie from ww2.However all put together it might have been possible to deduce the formula, but it was never written, except forthe birdshot antisatellite missile, for more info on this you can follow this links with three parts and check the archive and legal disclaimer sections, however the editor keeps moving the writings thus i have tried to compile the most imprtant information in this entry.

The missile shields are based n the trophy system and tank reactive armors, so they function like a phalanx navy machinegun, except they are deployed independently so are capable of guarging any area, since normaly missiles, rockets or artellery can come from a limited number of places thus vector defense, this also allows them use less energy for targeting once the missile is on trajectory.

This system could also be used with low orbit satellites creating interval fiels of fire when the icbms enter its target trajectory.

The AA missiles function in a similar way the importance is the formula so each missile will fire from different angles to where the plane can move according to distance, the more missiles there are the more accurate the central targeting system will be and the less sensors are needed to adjust trajectory unlike current systems, this also can be used for portable AA missile systems connected together.

To get a better understanding you can check here, or is a war simulator that show what the upper strategic network might look like, finally here is part of the city.

The weapons


rcp holdings publication

Rutina pesas/fuerza 9 semanas

Despues de haber estado sin hacer ejercicio por casi dos años  y haber recomenzado en el 2015 aunque solo de manera esporadica decidi cambiar mi rutina, con un plan de 4 dias de pesas, dos de descanso seguidos y uno de box,  en lugar de los tres dias a la semana que son mas comunes, mi rutina anterior estaba basada tan solo en powerlifting que me dio muy buenos resultados sumada a los demas ejercicios en su mayoria anaerobicos que realizaba por mi trabajo, sin embargo despues de dejar el trabajo y aplicar la rutina 5×5 de powerlifting llegue a un estancamiento, el cual no me permitia ni aumentar el peso, el musculo o las repeticiones sin que la rutina tardara un tiempo excesivo en terminar.

Debido a esto y aprovechando que sigo un poco en forma aunque pasado de peso decidi dividir los ejercicios basicos del powerlifting en 4 dias y aumentar el numero de  ejercicios de repeticion y peso diseñados  para musculos especificos.

Rutina powerlifting

Esta fue mi rutina por alrededor de dos años, separando la militarypress en tres ejercicios diferentes,  añadiendo otras modalidades del squat con el tiempo y peso a las barras y a los fondos, tres dias a la semana.

pull-ups 10 to 1

squat 5×5

benchpress 5×5

militarypress 5×5

deadlift 5×5

dips 3 x max

Esta rutina es muy recomendable, simple y rapida 50 minutos mas o menos, tres veces a la semana y siempre tratando de añadir  2.5kg mas a cada ejercicio para despues  tratar de reducir el tiempo por series, al llegar al maximo de peso, sin que sea necesario reducir la cantidad de repeticiones, tambien cada fin de mes tratar de hacer una serie con un maximo de peso por ejercicio y si el espacio lo permite un levantamiento desde el suelo.

La rutina toma estos ejercicios como base, pero añade ejercicos de peso libre aunque realizados con velocidad, otros concentrados pero lentos guardando la forma  y por ultimo peso fijo con una serie del maximo de repeticiones comenzando del maximo peso posible y finalmente  2 dias alternados de box, para la resistencia.

El objetivo es comenzar con un peso y repeticiones mas o menos similares en todos los ejercicios, para ir aumentando el peso, reduciendo las series en los ejercicos base y aumentando el maximo de la ultima serie en los ejercicios de peso libre y peso fijo para que el resultado final sea una mezcla de los ejercicios base del powerlifting en series 5×5 dividio en 4 dias y mucho peso, con una serie mixta de peso libre de 3 series del maximo de repeticiones peso medio y alto de mayor a menor  y finalmente ejercicios fijos de una serie de maximo de mayor a menor peso, con dos dias de descanso seguidos entre rutinas y los fines de semana en que no toque hacer ejercicio.

En el caso del box, funciona mas como un complemento para la resitencia y la coordinacion, asi que lo mejor seria hacerlo  aunado a cualquier otro deporte de combate ya que el tiempo es minimo aunque tambien podria añadirse un round mas de cualquiera de las formas, cuerda o pera fija, de ser necesario, ademas de que la rutina  esta diseñada con eso mente, maximizando fuerza pero reduciendo el tamaño del musculo de los ejercicios de bodybuilding.

ejercicio hvs 9 semanas