The war algorithm

The combinations and the basis

There are X number of combinations possible for the autonomous weapons so to simplify, i will write only the basis of the system.However there is no way to find out what it was since the AI for the sake of simplicity was based on ranges and they were conceived for small shock/def PMC units for more info see Legal Disclaimer macross-prototypes-Ai-consuls

The AI basic chassis

The main command tank.- It will have a preloaded map for its area of operations, it will be used once the squad reaches its destination, they can either be dropped or it will move following an azimuth with predefined turning points given by distance traveled.

The secondary command vehicles.- they will create anchor points for the main tank, but will function in a similar way, they could also incorporate batteries or recon sensors.

recon vehicles.- They will map the battlefield in real time for the tank, and keep the communications running between the squad.

the squad.- They will move between the main battle tank and the anchors, using lines of fire , so they only need the anchor points and the main tank, using range and high ground for simplicity of movement, they could also understand concealment but it will require them to manage it along line of sight.

As you can see any type of chasis could be used as an anchor point, with comman control range being dependant on the communications devices used, antennas could widen the range of the offensive vehicles and so on, something similar can be used for energy and navy carriers.

The second type of autonomous weapon systems requires more complex systems, to function.

assault squads.- They will require a preloaded map, so they can use concealment, and different types of weapons, they are more complicated to use, besides they are only useful once range is no longer a viable defense option.

Batterie.- They will function as anchors and battery cahrges for the rest of the squad, nuclear, solar, etc.

The squads can take any type and number of units , so each squad will require specific commands to functions properly, but using this simple steps they will be able to operate anywhere, however they will be more dangerous on the sea and space, since they can « kite » enemy units for indefinite periods of time.

AI the war algorithm

The AI, is based on the REX tank and the small carrier, it uses semiautonomous drones with task set by proximity to the tank and range given by the weapons, so a “Tank” squad will move together, each with an specific task given by how far they are from the battlefield, although it could operate in large numbers (similar to how it is currently done) it seems it will perform better in small teams, swarming an area, advancing and retreating depending on enemy movement, this will also allow them to operate independently using a chain of command structure, task/range/weapons*drone—tank/CAS/Combat Zone/*command tank, also, each battlegroup will be using, IR, silencers, and Tracers, that will allow the “drones” and soldiers to easily see, so the groups will be relatively close to each other while keeping assault/close-range/artillery and light tanks beyond enemy range.

The system also uses a close range (radio/wifi/Bluetooth/etc) signal, to communicate with the tank, this will allow it to set the first line of cyber-defense using range and individual encrypted signals, it could also integrate a unified command structure, connected to the rex tanks, that will update the system but will remain a strategy support network.

Its importance is that this system will allow REX tanks to incorprate any weapon systems land/air/sea/space and operate autonomously for indefinite periods of time, not requiring any external networks to function properly, but able to incorporate two types of networks the artificialy created network that could allow REX tanks to identify each other if made in the same place and the upper external network.

The first network will be identical for all REX tanks regardless of where they are made its basically search and destroy missions, with an specific bearing, and any other mission parameters set before deployment area size, destination, etc.

This creates two different types of tactics a classical battle line with upper network support and independent hunting teams, with anchor points and relay antennas.

The Weapons and the usb

For anyone looking at the usb, the Algorithm will be a list of weapons near a scifi story, about a futuristic city with the hope to become a videogame wich is what will happend once they become widespread.

For the missiles their functioning will be almost indistiguishable from a modern long range AA missile like the patriot or s/400 and the batterie will be similar to that of an old german flak batterie from ww2.However all put together it might have been possible to deduce the formula, but it was never written, except forthe birdshot antisatellite missile, for more info on this you can follow this links with three parts and check the archive and legal disclaimer sections, however the editor keeps moving the writings thus i have tried to compile the most imprtant information in this entry.

The missile shields are based n the trophy system and tank reactive armors, so they function like a phalanx navy machinegun, except they are deployed independently so are capable of guarging any area, since normaly missiles, rockets or artellery can come from a limited number of places thus vector defense, this also allows them use less energy for targeting once the missile is on trajectory.

This system could also be used with low orbit satellites creating interval fiels of fire when the icbms enter its target trajectory.

The AA missiles function in a similar way the importance is the formula so each missile will fire from different angles to where the plane can move according to distance, the more missiles there are the more accurate the central targeting system will be and the less sensors are needed to adjust trajectory unlike current systems, this also can be used for portable AA missile systems connected together.

To get a better understanding you can check here, or is a war simulator that show what the upper strategic network might look like, finally here is part of the city.

The weapons


rcp holdings publication

Rutina pesas/fuerza 9 semanas

Despues de haber estado sin hacer ejercicio por casi dos años  y haber recomenzado en el 2015 aunque solo de manera esporadica decidi cambiar mi rutina, con un plan de 4 dias de pesas, dos de descanso seguidos y uno de box,  en lugar de los tres dias a la semana que son mas comunes, mi rutina anterior estaba basada tan solo en powerlifting que me dio muy buenos resultados sumada a los demas ejercicios en su mayoria anaerobicos que realizaba por mi trabajo, sin embargo despues de dejar el trabajo y aplicar la rutina 5×5 de powerlifting llegue a un estancamiento, el cual no me permitia ni aumentar el peso, el musculo o las repeticiones sin que la rutina tardara un tiempo excesivo en terminar.

Debido a esto y aprovechando que sigo un poco en forma aunque pasado de peso decidi dividir los ejercicios basicos del powerlifting en 4 dias y aumentar el numero de  ejercicios de repeticion y peso diseñados  para musculos especificos.

Rutina powerlifting

Esta fue mi rutina por alrededor de dos años, separando la militarypress en tres ejercicios diferentes,  añadiendo otras modalidades del squat con el tiempo y peso a las barras y a los fondos, tres dias a la semana.

pull-ups 10 to 1

squat 5×5

benchpress 5×5

militarypress 5×5

deadlift 5×5

dips 3 x max

Esta rutina es muy recomendable, simple y rapida 50 minutos mas o menos, tres veces a la semana y siempre tratando de añadir  2.5kg mas a cada ejercicio para despues  tratar de reducir el tiempo por series, al llegar al maximo de peso, sin que sea necesario reducir la cantidad de repeticiones, tambien cada fin de mes tratar de hacer una serie con un maximo de peso por ejercicio y si el espacio lo permite un levantamiento desde el suelo.

La rutina toma estos ejercicios como base, pero añade ejercicos de peso libre aunque realizados con velocidad, otros concentrados pero lentos guardando la forma  y por ultimo peso fijo con una serie del maximo de repeticiones comenzando del maximo peso posible y finalmente  2 dias alternados de box, para la resistencia.

El objetivo es comenzar con un peso y repeticiones mas o menos similares en todos los ejercicios, para ir aumentando el peso, reduciendo las series en los ejercicos base y aumentando el maximo de la ultima serie en los ejercicios de peso libre y peso fijo para que el resultado final sea una mezcla de los ejercicios base del powerlifting en series 5×5 dividio en 4 dias y mucho peso, con una serie mixta de peso libre de 3 series del maximo de repeticiones peso medio y alto de mayor a menor  y finalmente ejercicios fijos de una serie de maximo de mayor a menor peso, con dos dias de descanso seguidos entre rutinas y los fines de semana en que no toque hacer ejercicio.

En el caso del box, funciona mas como un complemento para la resitencia y la coordinacion, asi que lo mejor seria hacerlo  aunado a cualquier otro deporte de combate ya que el tiempo es minimo aunque tambien podria añadirse un round mas de cualquiera de las formas, cuerda o pera fija, de ser necesario, ademas de que la rutina  esta diseñada con eso mente, maximizando fuerza pero reduciendo el tamaño del musculo de los ejercicios de bodybuilding.

ejercicio hvs 9 semanas


Duels should be legal, however there is no simple way to do this since age or expertise for example might force the recruitment of a champion at wich point it becomes a probabilities bet sort of speak, however the champion could be refused until an agreement is met by the two sides and the champion can only be called as a last resort.

A solution might be to keep two different set of  legal duels, one being the choosing of any close combat weapon including unarmed and a revolver match in an undisclosed location, the opponets start as far as each other as possible and have a certain ammount of time, if the 12 shot miss the duel is over, or the ammount of bullets might chosen at the start , other weapons could be used however the revolvers and the place will nullify several advantages of other weapons, like long range, sustained fire, etc, with the revolvers its more of positioning and getting close and a little bit of aimining, since the ammount of bullets is small.

A closing perimeter timer could be added to this, so as to avoid  just waiting somehwere concealed and it should be on live tv like a duel channel.